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 Dinotopia Walkthrough
 Related links: Insert Walkthrough

(i) Search beach thoroughly and pick up any items
(important to get
conveyor belt (looks like a towel & found to left of
path through
jungle). Enter ship & get crowbar & candlestick. Click
crowbar on clam
shell (to open clam the mouse click must be on exactly
the right spot on
the clam - very frustrating).

(ii) Head up path to first village (Hatchery) and
click on door near
where 2 children are standing. Talk (click) to old
woman & get dinosaur
ABC. Open it and use it to decipher all letters of the
alphabet (write
them down to translate messages later). You will now
be able to click on
people & dinos & understand them. Go to first house
(windmill) and use
conveyor belt on gears. Show people your sister's
picture & be told to
go to next town - Pumicetown. Talk to dinosaurs
attached to carriage
(they will mention a gramaphone) and get transported
to Pumicetown.

(iii) Pumicetown - Play cards with dino in the
fairbooth (put an object
in the offer box eg. candlestick). If you win you get
a metal item. Find
stairway to smithy and melt metal item. Pour metal
item into key mould,
cool & get key (you will get verbal instructions if
you forget to use
gloves, tongs, etc). Talk to everyone & show picture
of your sister &
you will be told to go to Waterfall City. Go back to
Hatchery first via
dino carriage & then walk to beach.

(iv) Beach again - click key on trunk to open it & get
time-piece. Then
back to carriage to go to Waterfall City.

(v) Waterfall City - You can waste a lot of time here
wandering around
so look for areas where blue octagonal squares are
part of the pavement
(indicates a place you can enter). First find museum
after meeting dino
friend. It is across the bridge (S) and then far
right. Talk to curator
& enter slide room. Clean slides & look at them in
projector. Talk to
curator again about the gramaphone - he will mention a
gear, a trumpet &
a recording device. He gives you the base model.
Find building across bridge (N) you can enter. Dino
outside window will
sing a series of musical notes. Repeat first note on
xylophone and then
each additional note. If you succeed you get the
recording device & a
nice fanfare on exiting the building. Head back across
bridge (S) and
then West to find glasshouse. Enter & talk to dino
then water flower
with can. Cut large trumpet flower with shears. Head
back to carriage &
go to Pumicetown.

(vi) Pumicetown again - Back to smithy & melt key.
Then pour into gear
mould, cool as before. Click on all components of
gramaphone - base,
recording device, gear & trumpet. Give gramaphone to
dinos pulling
carriage & a new location appears on the map - Old
Ruins. Go there.

(vii) Old Ruins - find big dino & talk to him. He will
give you his
insignia (looks like tusks) & ask you to find his
nephew in the World
Beneath. Enter ruins and find hole in wall near back &
to the East.
Follow path to stairs going down. Enter. After walking
underground you
come out on mountain plateau. Talk to woman & stand on
carpet. Wait
until flags stay still for just a moment (in downward
position) & then
walk off cliff. Never fear if you have timed it right
you will end up on
the back of a flying dino (your next method of
transportation). Fly to

(viii) Savannah - talk to dino at entrance to factory.
Walk on metal
paths inside factory or just slog across the muck to
find entrance to
machine room at rear near far left. Enter & pull
levers to get the same
sequence of musical notes as previously done at
Waterfall City. You will
head downwards & get a scroll. Exit factory. Fly to

(ix) Treetown - To save time wander around & find
Fireweed (near canal -
approx. center). Then find moss on tree - it has a
yellow cloud of bees
on it. Go to next tree (in front) and click on sap
collecting cup - sap
pours out & cloud of bees moves from moss to cup. Now
get moss. Climb
ladder into tree and wander around (to the right) to
find big dino. Talk
to him & show him all pictures. He has a cough & sore
throat. In front
of him is a flask. Click on moss then on flask (now
you can pick it up).
Then click fireweed on flask - cough & sore throat
medicine. Clicking
the potion on the big dino then didn't work for me but
clicking it on my
dino friend did (weird!!!). The big dino will give you
a prism. (Note:
to find out about the description & use of important
items like the
prism click them on your little dino friend). Exit &
fly to Alpine.

(x) Alpine - It is not necessary but you can go to the
nearby hut and
trade any unimportant item for a pick. Climb the
mountain but take care
to cross the mountain slides by the ice bridges. Enter
monastery and
talk to monk. He will give you a red sunstone. Exit
and for fun slide
down the mountain. Fly to desert.

(xi) Desert - Talk to old dino at oasis or far NW of
desert where there
are buildings. He wants you to find another dino &
bring him home. Go to
far NE to find him and then he will follw you back NW.
Enter building,
climb ladder, go E, descend ladder to another beach.
Examine sundial.
Put prism on central column of stones. Now click
scroll on you to read
it & arrange central stones of sundial according to
the scroll. Click
also on SW and SE outer stones to light them. Decipher
wording on scroll
'give your time to another'. Give timepiece from trunk
to old dino and
suudenly a hole appears in the sundial. Descend ladder
and enter

(xii) Sub - remove old used sunstone and replace with
new one from monk.
Click on levers to right of sub - cutscene. Interface
changes to arcade
sequence now. Hold mouse button down and drag to
descend in sub. Go to
left of screen and follow underwater passages
continuously to the W
across several screens as far as possible. May need to
move fish, sharks
& jellyfish with lever to far left (electricity) or
next lever (smoke).
Then ascend in sub (don't ever exit as you will find
yourself back at
sundial and will need to repeat sub sequence again)
until you reach
surface & a new temple. Move sub near open doorway &
click on doorway.
Cutscene follows with sister & dino's nephew in World
Beneath. Then you
click on one of two choices to return to the normal
world or stay in
Dinotopia. The latter seems the obvious choice leading
to a final
cutscene. That's it folks!!

All in all quite a fun game for a few hours of
expensive gameplay but
the interface is a real pain until you get used to it.
Many of the
objects & much of the conversation lead nowhere & must
have been added
for background. Sound is poor & difficult to
distinguish - you will need
to listen carefully. Good fun for junior adventurers -
nothing risque,
no violence, no bad language.

 Posted by Lord ( 6358 reads)  (  Discuss about Dinotopia in our forum )




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