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 JAMES BOND 007: NIGHTFIRE Walkthrough
 Related links: Insert Walkthrough

Release Date: November 18, 2002
Complete, Version 1.5, Still More to Come
Guide by "MMM"
Any Questions, Email me at
Table of Contents
I. Version
II. Weapons
III. Gadgets
IV. Walkthrough
VI. Characters
VI. Multiplayer
VII. Rewards
VIII. Cheats
IX. Review
X. Tips, Stratigies, and Tricks
XI. FAQ (Frequenty Asked Questions)
XII. Credits
I. History & Version

Version 0.5 First Player Walkthrough until Double Cross completed

Version 0.7 First Player Walkthroughs added until Phoenix Fire, Muiltiplayer
Material Added

Version 0.8 First Player Walkthroughs until Island Infiltration, Gadgets and
Weapons Added

Version 1.0 First Player Walkthroughs finished, guide complete, small FAQ
added, Rewards and Characters Added

Version 1.2 Credits and Cheats Complete, Small adjustments made, checked

Version 1.4 Tips/Tricks/Stratigies Added, FAQ added

Version 1.5 Grammar Fized, Vresion Fized, FAQ added on to

II. Weapons

Wolfram PP7 - This is the pistol you will start with in most missions. It has
very accurate aim but is not two powerful, and is not horribly fast at

AT-600 Scorpion - This gun is not very accurate, but can be guided. It fires
fireball type rockets.

AT-420 Sentinel - This is among the best guns in the game. With a
guided/unguided option and extremely powerful rockets, this makes perfect for
one hit K.O. and getting a group of people at the same time.

Storm 32- A very inaccurate gun. If you have a lot of bullets, this machine gun
can rip up and get the job done. Makes for good intimidation in Multiplayer.

SG5 Commando - This gun not only has a second alternate fire and a partial
sniper, but it is fairly accurate as well. However, it does not carry that high
of rounds.

Raptor Magnum- This gun is loud and has a poor recovery rate, but it is a fatal
gun and good for inflicting damage.

Kowloon 40- This gun is very average. It has okay accuracy and good power.

Phoenix Samurai - This is a laser weapon. It heats quite easy with good aim,
but very low power.

Frenesi Automatic 12 - This gun has extreme power and a fast reload rate. It
can rip through people, but at a very far range it is not that accurate.

Militek Mark 6 MGL - A grenade launcher that you will use in Phoenix Fire, it
has very low range and accuracy, but its large explosion is very powerful.

Flash Grenade - Virtually useless, this grenade is really only used to save

Frag Grenade- This has a decent blast but is horribly inaccurate and can hardly
be thrown ten feet.

Laser Trip Bomb- Similar to a laser trip wire, this will explode if crossed.
Good for multiplayer battles.

Phoenix Ronin - An automatic machine gun stand, this gun cannot be moved with
you but has no reloading and fires quite fast. Your body is helpless, however.

Golden Gun - The classic one hit K.O. gun, this pistol is the number one choice
for experienced Bond players. However, each round is only one bullet.

Gold P2K- This gun is usually one hit knock out, but not as powerful as the
golden gun but can round seven at a time.

Deutsche M9K - This gun is very weak with a slow reload and small rounds.
However, three bullets can fire in about a second.

AIMS-20 - This gun has a grenade mode as well as a machine gun. It is fairly
accurate with good power.

Delta 900X Repeater- This gun is like a golden gun, slow but deadly, it is an
excellent gun for getting fast kills. However, it is very large and does not
fire bullets, which can have its dissadvantages.

Smoke Grande- A useful and interesting tool, the smoke grenade allows you to
but time. In small multiplayer levels with grenade launchers, you could have a
pretty chaotic game.

Satchel Charge - This is the same as the smoke grenade but self-detonated at
times and with more precise aim.

Remote Mine - This is very fun to use. Not as cool as golden eye, but it can
definetely trick people good.

Korsavok K5 - This is commonly called a gadget, but I call a tranquilizer a
weapon. This is one hit K.O. , but way to slow for battle.

Covert Sniper Rifle - This has an extremely good snipe vision, and is not
horribly slow at reloading.

Tactical Sniper Rifle - EXTREMELY SLOW yet very deadly when you snipe. It seems
to hardly hurt when you are not sniping.

Shaver Stun Grenade - In my opinion, useless, just stuns the guards and
obscures your vision.
III. Gadgets

Q-Decryptor -This gadget can download programs and find codes. If you hold the
fire button, you can brake codes to open doors.

Q-Laser Watch - This can burn door locks and hinges. It cannot be uses in
battles however.

Micro Camera - Use this camera to find people in far places and take pictures,
used most in Chain Reaction.

Stunner - This can be used in place of a tranquilizer. It stuns the guards, but
can only be used a close up ranges.

Q-Worm - This cannot be used for anything but to hack into computer mainframe
so Bond can get data easier.

Q-Specs - These can help you see laser trip wires or see in the dark. They are
very useful, since it is night often, hence the name of the game.

Q-Grapple - This is similar to the Q-Claw in agent under fire. It latches on to
things and allows you to move across rooms. You will use it often, and it can
help you get many Bond Moves.

A. Vehicles
1. V-12 Vanquish- A car and a sub, this car is not the fastest but very
maneuverable and powerful. It can use Q-Wedge to get through things, yet its
machine gun is weak.
2. Bond's Chopper- Used in Parris Prelude, this MI6 Chopper is used by Bond in
the first mission.
3. Armored Snowmobile - A stolen vehicle bond uses to rip through alpine
escape, it has weak guns and launchers and is not very fast.
4. Island SUV - Used in Island Infiltration, this jeep has low agility but
extreme speed and power. It has not only guided missiles but a guided machine
5. Ultralight - This plane, also used in Island Infiltration, seems to be quite
useful for Alura. It has excellent guns.
6. Mega SAM- This vehicle Bond only uses for a short time. It has weak grenade
launchers, but powerful ripping machine guns.
Okay, you start out and you see two cars, a red convertible, and a truck.
Ignore the truck, and DO NOT SHOOT the red car. Shoot the black cars only, and
for maximum damage snipe in to hit them. If you snipe one, you should see a
clip of the other running into a truck. You will now rise higher and the car
will go under a hill. You should see a car, not moving, shooting at you. IGNORE
IT UNLESS YOU NEED THE POINTS. Only shoot it if it starts to move. Another car
will take its place and you must shoot that as well. You'll now fly for a bit,
and you should see a clip. One car is chasing after the agent. You must shoot
it or you WILL lose the mission. Use your sniper to get it quickly. James will
now says, "head over those buildings, we'll cut them off. You are now, after
seeing a clip, facing what looks something like a construction site. On the
object that looks like a crane, a long wire to be exact, there will be an
object flashing blue. Shoot that or, yet again, you WILL LOSE the mission

You see a clip and will now be in a car. When the car says "smokescreen
online" immediately use it and you will get a bond move. Continue down the long
path and turn on your first right. Go up the hill and you should hear someone
yell something about a truck. Charge past it QUICKLY AND INTO THE RESTRAUNT
AREA, AND continue forth. You will break open a gate and see two enemy cars.
TAKE THEM DOWN. Continue forward and when it says Q Wedge online, use it in
between the two cars to get through and get a bond move. Continue and you will
see a roadblock. Take a right. Then take the first left you sees. You will see
yet another roadblock of debris, so go to the path right of it, into what looks
like the restraint area. KEEP GOING FORWARD and you should leap off an edge,
but fall not to far. You should see a bridge. You can use your Q Booster to
make it, but I never do. Just charge at it and use Q Booster. If you don't make
it you'll pass anyway. Go on the right path after knocking down yellow cones.
You should see the truck come into view. After a moment, the car will say EMP
online, and use it to stop the truck and complete the mission.

NOTE: THE FIRST THREE BOND MOVES must be done by taking the back route to the
castle, and the fourth by going out the glass door upstairs.
You will start the mission looking at a ledge and below what looks like a road.
Jump over the ledge and on to the road, or take the stairs down to your left if
you don't want to get hurt. Go up the hill a little and you will see two men.
Shoot them quickly and walk past. Go all the way up the hill to find a door
guarded by two men. Shoot them and open the door. OBJECTIVE COMPLETE.

You will start and see two men talking. Shoot them by sneaking up the stairs.
Walk past them through the passageway and you will see a large statue. A man is
behind it shoot him. Go forward and take the passage up on the left. Someone
will say to hit the lights. After shooting the people above, make sure, even
during for that matter; that you do not let the light see you, or an annoying
alarm will go off; however it will not make you lose. Walk through the large
underway and turn right and go down the stairs. Walk forward a little and turn
through the left passage. Go up the stairs on your right. OBJECTIVE COMPLETE.

You will be acting as a party guest, so do not take your guns out and do not
punch anyone. You will see two men with their backs facing you. Walk past them
and turn right. You will then walk past two more guards. Turn left and go
through the door. Turn left, then right, and walk through the ball room to the
other end. Turn left and then a waiter will come through the door. He is mean,
and will be the one trying to kill you; ah well, you'll see. Go through the
door and turn left. Go up the stairs. Go through the door on your left. You
will see a clip, and I believe this is a complete objective. Go back out
through the door and down the stairs. Go straight through the passage and turn
left. Then make a right. OBJECTIVE COMPLETE.

You will see a clip with Zoe in it. Now you may use a gun. Go to the door you
came in and go through it. Make a right, and face the stairs you have already
been up. Turn right, and you will see a door. Go through it. Left, then right,
and shoot Drake's men. Go to the far end of the room and through the door. Go
up this new set of stairs, and get all three men. Turn right and go through the
door. Make an immediate right and do through a strangely painted door.

This next one is simple. Press B to silence your gun and walk over. Watch the
clip, and then shoot all Drake's men and jump over the ledge and take the door
on your left. Turn left and you should see two of Drake's men. Take them down.
Go forward, turn right, and go through the door. Two men will be shooting at
you on stairs. Shoot them and go down. Stop when you see a door. Open the panel
and use your laser to burn it. Two men in here and armor. Melt the hinges of
the safe with your laser. You will get the needed info and a guider rocket
launcher. DO NOT USE IT NOW. You will despritely need it later. Go back out and
turn left and go down, shooting the men on your way. Go outside through the
large double iron doors. You will see a door right in front of you. Go in, but
be warned that men will be all over you apon entrance; SOMETIMES THEY ARE NOT
HERE, I HAVE NOT FIGURED OUT WHY. Go all the way down the stairs and through
the double door at the bottom. Go in the ski lift with Zoe and crouch to avoid
being hit. You will then see a clip with that man I told you about in a chopper
shooting at you. Time for the rocket. Guide one right into it. This will most
likely not destroy it. Do it again to complete the mission. You might have to
hit the chopper three times. Go for the tail of the plane for a quick win.

BOND MOVE #1: Jump onto the truck at the beginning. Ride it the whole way.
Avoid getting shot at.
BOND MOVE #2: Ride the car al the way into the castle and go through the
courtyards to the party. Find the control panel in the guard room and cut the
green wire.
BOND MOVE #3: You will round a corner in which you see three windows to your
right. Sneak past them to get a Bond Move. This is only if you take the back
BOND MOVE #4: Jump on to the high wire where the two guards were standing for a
Bond move. (This is if you take the glass door on the balcony.

-In front of the place where the truck came from
-Storeroom under ski lift
-On top of the broken box
-According to sss839, at the end of the passage where you start, only I u take
back route
-In the wine cellar
-The fireplace at the party
-The library
The window on the hall where you spy on the meeting

THIS IS THE EASIEST MISSION. Only an ametuer would have trouble. It is a rail
shooting mission. All you need to do is escape. The garage will open at start,
and you will get the men to your left, right, and in front, and the two cars to
move forward. You will then exit. You will go for a bit, then see two men
firing at you. Shoot them. You will now see a compound. Shoot all the men if
you can. You will then see a clip of you charging on to another road. You will
have men in a mobile behind you. Shoot them down. You will see a truck driving
on a bridge now. Shoot it for a bond move. You will proceed through the tunnel.
You will now see a clip a snow mobile. Shoot him down before he can hit you.
You will continue forward. There will now be a mobile on your left. Shoot it.
Immediately look behind a shoot the mobile trying to sneak up on you. You will
be moving with a castle wall to your left. People in distance will be firing at
you. Shoot them down.

You will now see a quick clip and will go towards a bridge. Shoot the men
there. Once you shoot the men, a chopper will come behind you. Go through the
door and you will now have to evade forces. You will come apron a house. You
will go through it and you will have the chopper on you, and a mobile. Shoot
the mobile guy off quickly. Another will come to your side; shoot him. You will
see a mobile in front of you. Shoot it. You will go through a cave and win the

BOND MOVE #1: During the fight at the beginning, hit the Gondola's top, where
it attaches the cables.
BOND MOVE #2: The guards that come from the tank on your left in the garage;
shoot the tank then the blue square for a bond move.
BOND MOVE #3: As you come apon the compound, shoot the barrels at the bottom of
the tower. The tower falls and gives U a Bond Move.
BOND MOVE #4: Shoot out the grate and on the truck above the bridge before you
go under.
BOND MOVE #5: Use your rocket launcher to shoot the control panel to stop the
doors from closing. JL-70 Recommended.

007 Tokens:
-Shoot the ammo boxes on your right directly after you get out of the garage
-Take out one of the snowmobiles before it passes you (one will try)
-Use an explosive, the 70 gun, to get the guards near the wall of the castle

I have to say that if you want excitement, this is not the level. If you want
fun, then this level is your match. You probobly won't need that much of a
walkthrough, but let's start. Go down the main road. After two seconds you
should see two cars, one to the left and one to the right. Use your seeker
missles to get them. SWITCH to your machine gun; missiles are needed near the
end and you cannot run out. Continue further. DO NOT HARM police cars. The
second your Q-smoke is activated, use it for a bond move. Shoot only at
enemies. When you turn after using S-Screen, there will be a car. Shoot the
back of it until it blows. I must tell you these cars do little damage, but for
the points do it anyway. Continue down the main path. Eventually you will come
to a turn in front, up stairs, see two cars firing at you. Shhot them with
missles if you want; you need not shoot them at all. Turn left and continue.
You will see two police cars in the road with a space in between. Q-Wedge will
come online. Use it by heading right towards the open space and activating it.
Continue down the path. After a while you should see two cars. Machine gun;
take them down. While shooting at the cars, use Q-Smoke for a bond move. You
will now go through a tunnel. Get all cars off your back and front. You will
see a blockcade. Turn right; DO NOT RUN ITNO IT. You can pick up armor off
road. Speed. You will now see a clip of you jumping over a bridge. You will go
on a snowy road and leap off; there is a token in the air their. Continue the
direction you were going. Get out your missles; waste NONE unless you are being
fired at. As you are shooting the gut in the car in front of you which you will
see, grab the missles on the floor. Keep going on the icy path. You should
eventually, after a small jump, see a bridge. Shoot what is on top and get the
missles on the bottom. Continue, you will go off a small jump. The next one is
a big one. Launch off and Q will stop you; you now have choppers to deal with.
Use the missles when they are in aim to get rid of all three. Body armor and
missles lay around. If you have many, get rid of the cars as well. Once all the
planes are shot, you win. A 007 token is on the ground here as well.

FAQ: On my friend game I only had to shoot the choppers, on mine I have to
shoot them and the mobiles. Is there a glitch?

A: Might be. I have both situations on mine. Shoot everyone to be safe, but
save your missiles for the helicopters.

BOND MOVE #1: Use Q-Smoke as soon as it is online.
BOND MOVE #2: Go up the stairs were the two cars were and speed forward. You
will launch up a jump and get a Bond move.
BOND MOVE #3: You will eventually see a car waiting for you as you turn a
corner. Q-Smoke it for a bond move. NOTE: This car is a police car no Drake's.

Bond Tokens:
-Between in the two tables in the left townhouse
-Coming out of the area after taking the stair shortcut
-Above the hill you leap off of at the end
THE LAST TWO are on the frozen lake.

I have to be honest; this level is boring as hell. But the game must go on.
Getting to the bunker is the easy part here. You start out with four men
shooting at you. Shoot them all and go forward. To your left will be a hall. Go
inside it. Mayhew says he will not go until you check. You will see a clip; men
are behind the door. Bust in and shoot them. There are six of them, and they
are fairly good. Continue on. As you come to the end of the hall, a man will be
there as you turn right. Shoot him quickly. Two men will follow. You will come
to a large room with people shooting at you. Ignore them and you should see the
door to the bunker on you left; well, you won't see the door, but you will see
the structure. The door you must go against the wall and turn around to see.
Open it to see stairs leading down. Don't go down them yet. Now shoot everyone
in the room. Go down the stairs. OBJECTIVE COMPLETE.
You will see a ladder in front of you. Go up it. Turn left. You will be
outside. Goggles are suggested. Shoot the men out there. Turn left and you will
see a small flight of stairs. These lead to the ONLY open door. Go inside and
you will see a woman running. Go forward and to the left. You must shoot all
the men in this room to save the first hostage. Go back out through were you
came in. Turn on the first right then the first left. You will be outside. Take
the left path down the hall. Go across the yard to a buidling. Go on the back
side and you should find staris leading inside. Turn left IMMEDIATELY to find
three men down a hall. Shoot them, don't go down the hall yet. Mayhew's
computer is in this room. Find it and shoot it. OBJECTIVE COMPLETE.

Now go down that hall. At the other end there will be a door. Go through it
with caution. You will come to a room with a table in it and the door at the
far left. Go through it and shoot everyone to save the girl. It will say all
hostages released. You will be in a kitchen. Head back out of it. Take the path
to the very left and go through the gray doors.

Cut scene, now you are outside. Go up the stairs heading left in front of you.
You will now take the left path. Go through and turn right. Shoot all the
guards if they shoot at you. The dragon safe you will find in thisroom. It is a
dragon. PressA toopen it and get the contents. Once you get the items people
will start firing at you. Shoot them all from where you are standing. Nowturn
left into the bedroom. There will be a crooked picture on the wall. Press A to
open a secret door. Go through it, then through the other you will see. You
will be in a library with men shooting at you. Shoot them to save the hostage.
Go up the stairs and shoot the men if you have not already. You will see a
balcony; go there. Jump down to your shoot the guy to your left. You will see
stairs with a door and a latern. Go through the door. Men inside; watch your
back. Go past them and to the door on the far left. Rescue the girl in there by
shooting down the men. Go through the right passage way. To the left is the
last hostage. Save her. Head back to the room you got in but going through the
door with the lantern just a moment ago. Go backward to the silver door you
came in through, now on the left of the wall. Turn right and you will see a
door across the room.
Go through to find a cut scene- you will be fighting a ninja! Get shotgun
shots, about 3, 4, or 5; AVOID CLOSE RANGE HIS SWORD KICKS BUTT. One shot to
the head does it. MISSION COMPLETE! Mayhew dies, however.

BOND MOVE #1: You will see water and bridges outside. At one point you will see
a guard on the bridge. Get under and shoot him from below.
BOND MOVE #2: Climb the later to enter the bath house.
BOND MOVE #3: Save the Geisha girl in the kitchen by shooting the guy
threatening with a sniper.
BOND MOVE #4: Shoot out the hanging lamps outside to use the rope to enter the
smaller house. You will be crossing over water.
BOND MOVE #5: Another Bond Move you can earn by using Q-Glasses inside the
house with the lanterns outside the door. There is a hidden passage to the
library. It will lead toy to the guards holding the last Geisha girl hostage.
NOND MOVE #6: Hop along the roof from the balcony and shoot out the window and
guard below. Hope down to get a Bond Move.

007 Tokens:
-In the yard on the walkway next the large room
-Upstairs of the showroom

Hello, there. I great you here because you probobly came here first, because
this level is a real NIGHT MARE. It is actually quite short and easy once you
know what to do. Okay, lets begin. You start with a man in front of you. Shoot
him. Get out your stunner and go behind the truck to the door leading to the
back stairs. There will be a man patrolling the stairs. Stun him and get you
Tranqulizer back out. Go up the stairs and put on your Q-Vision goggles, the
green ones. Open the door. Two men will be controlling the large area. Get them
and go across the room and you will find a door on the right leading to the
lobby. Inside is the PC to activate the elevators. Go back out, turn left, and
go into the now open elevator you will see.

NEW OBJECTIVE. Turn right, do not move forward. There is a machine gun here.
Run out and you will see a fold in the wall, right in front of the copy
machine. Go there before the gun can shoot at you. Once you here it recract,
continue down the hall. There will be a guy there, shoot him. Take the first
right you see and rin against the left wall. You must avoid the laser camera.
You will come to a dead end with a door in front, to the right, and to the
left. Go in the one on the left. A guard will either be in here or in the door
on the left in this room. Take care of him. In this room there is a red
computer. Next to it is a box. Install the Q-Worm there.

Go back out and to the door on the right at the dead end. It is a janitor's
closet. Go up the vent there via the grapple, through the system and drop down.
In this room there is two computers. Activate them both. OBJECTIVE COMPLETE.

Go to the door in front of you and HOLD the Q-Decryptor to get it to open. Go
to the doors to the balcony now. Simply walk to the right past the cooler, past
the camera and to the left. You will now be on the raining room after a clip.
Walk to the right. CLIP. Continue and turn the corner to the right. You will
see a moving elevator. Jump on top of it when it comes down. When you get up
you will see a vent. Open it and go in. You will drop in a room. Go to the door
on the left and then out. DO NOT GO TO THE ROOM with the large meeting table.
Once out, you should see a camera in the distance. Go past it and turn left.
You should see a door. Go through it and you will see another. Go through it
via the decryptor. This is Mayhew's office. Install the Q-Worm and get the
Scorpion gun.

Go back out and go to the very left hall and through he gray doors. Get your
blue goggles out to check for lasers. Go to the middle and press A. If the guns
start going off, run. Go outside and to the right and go through the door
leading to the roof. Once up, you need a machine gun out. Shoot all the guards.
You will see a plane taking off. Shoot it with the Scorpion if you want a bond
move. If you don't, haul to the chopper on the ground a grab the chute. Jump
off the building. You have beat the mission.

BOND MOVE #1: Drop down from the vent system to get a bond move.
BOND MOVE #2: Shoot the helicopter taking off with a Scorpion.

Bond Tokens:
-If you head in front of you at the start, you will see it behind the wall
-At the lobby Doors
-At the outside bridge, the end of the barrier
-In the office before the camera
-In the board room
-Other side of the top roof

You start out with snipers looking for you. Run to the back of platform you are
on and burn with your laser the grate. Drop down and hide behind the boxes
while you shoot the guards. Go one floor down and take a picture of the jet
pack prototype.

Go to the bottom floor and use the passage to get outside. Turn right and
right again and shoot the guy there. Keep going until you see the ladder. Climb
up it and go to the rope and climb across. There is body armor on this
platform. Go find the other rope and climb across. Go in the TR-2 building.

Lots of men here. Once they are shot, use the bent beam in the middle of the
room. Climb up and drop down to the left. Go through the door and outside.
There are four snipers in the area. Shoot them and go to the yellow crane in
the Northeastern corner of this open yard. This will be very difficult because
the snipers are very good, so make sure they are all down before you climb the
ladder to the crane. Climb up the crane and crouch. Now cross the cable to get
to the other crane. Go in and activate controls. Now walk to the doorway that
lets you in to TR-3.

Enter the room on the very left. Use the crane to go to the laser prototype.
If you cannot catch the crane, jump over and walk there. Take a picture of it.

Make sure you shoot any attacking guards. You can now use this info to cut
down the guards. Do not fire to long, it will heat. Use this laser on the C5
door. Go through the opening quickly. Go down the hall. MISSION COMPLETE.

BOND MOVE #1: Using the laser at the beginning to jump down.
BOND MOVE #2: Activate the controls and use the grapple to hook to the ceiling.
Drop onto the crane.

007 Tokens:
-On the forklift
-Inside the building with the machine gun
-Behind power generator in TR-2
-Left High path (someone said they are called catwalks??)
-Where you start to investigate tr-3 with the armor in front of you, to the top
left in the room with three broken windows
-End "catwalk" in the room with the ceiling crane
-Room on left of laser prototype

Okay you start out on an elevator. There is one man in the area in front of
you. Shoot him and avoid the civilians. Go back to the ladder and jump onto the
ledge of the building through the broken glass. Q-Grapple Up and into the vent.
Drop down in the janitor's closet. Exit and then in the next room take the room
on the left. Go to the very end of the hall and turn. To your left you should
see gray doors. Head to them and look right. The stairs down are here. Go all
the way down the stairs to the glowing gray door. Many men will be down there
and some will swing from the central wires. Once down, you will have a new

Two men will be in front of you. Shoot them quickly. Turn right, but DO NOT
TAKE another right. Around this corner is a machine gun. Fire a grenade to get
it; you'll need two. Go to the security center where you unlocked the security
door in night shift. You should see the door easy. Activate the computer and
then go outside to the main hall were many levels reside. Two men will shoot
from below. Go across to the other side and back to the halls, with room 70E to
your right. Head back to where the elevators were; when you turn left you will
need you grenade launcher to take out the machine gun in front of the
elevators. Go inside.
You are now riding down the elevator. Shoot the men as you go down. Twice a
time bomb will be through at you; ONLY ONCE will a cut-scene be shown, so keep
an eye. Use your laser and hit the numbers until they begin to scramble. Once
you are down, you will shoot a few men. Go to the right and into the green
shaded room. Activate the computer in there and go back out.
A few people are there. Shoot them and go for the lobby. MISSION COMPLETE. You
will now meet Alura, on loan to MI6 from Australian Intellegence.

BOND MOVE #1: Go out through elevator and grapple up, and when you drop you get
a BM
BOND MOVE #2: You will see a helicopter outside on the way to that gray door.
Use the scorpion to take it down.

007 Tokens:
-On the ledge from the elevator
-Boardroom, same as night shift
-On floor at end of corridor (can't guide you there yet, information
contributed by quickskater33)
-Office 70A
-Security Control Room
- In front of gold colored shelf in lobby

Head forward and slightly to the right. You should eventually see a cut scene.
Now go through the hole in the sunken ship in front of you. Head forward until
you see another cut scene with two submerines. Now take a sharp right down a
vent like hall. Turn left and you will see three fans. Go through them and
destroy the communications node at the end. If you want a Bond Move, fire a
remote torpedo though the fans and get it from there.

Now that you have destroyed the node, fire a remote torpedo down the left
hall. Turn it left and you will see a sub with tanks under it. Hit the tanks
and go forward. This will also get you a Bond Move. To get through this laser
gate, fire a remote torpedo and follow the flashing lights on the right until
the double flashing lights which indicate the control box. Now go through the
field of mines, and keep your distance. Once out, you will find yet another
laser gate. Fire a torpedo and follow the lights, which now go much further.
Once through you will be in a large facility. BE AWARE that you must go through
one more field of mines. Circle the structure and when it says PRESS B to
engage Q-Charge, press B. Once you have all 6, get out of there.
A cutscene shows the wrong exit, the real one is at the other side near the
top. Destroy the subs guarding it, and follow the small sub inside. Eventually
you will see a rock dividing the road for a short distance. GO LEFT to avoid a
rock blockade. Follow the submarine all the way to the large stucture. There,
in the middle of the stucture, is a laser gate. Go fire a torpedo and get
through. There is body armor in this tunnel. Once through, you are in an even
larger structure. Destroy Drake's Sub from a distance and then place Q-charge
on the three towers. Then go forward and the mission will be complete.

BOND MOVE #1: Firing the remote torpedo through the fans to hit the node.
BOND MOVE #2: Hitting the tanks with a remote control torpedo.
BOND MOVE #3: Shooting the gas barrels before the tunnel with the armor.

Bond Tokens:
-In sunken ship
-Near communications node
-Below the mine after the 2nd laser door
-In front of the third passage while chasing small sub
-In room above the subs (Info by Tim, not yet confirmed)
-In alcove in last hangar, to the right (Info by Allzall)

On this mission, as mission four, you will want to conserve you missiles as
much as possible. Head up the dirt path until you see the road split. Go up the
right hand path for a second or two. You are now at their compound. Go through
the left passage way, you don't need to worry about the cars. Go to the launch
pad and the second you are able to download, press B, or whatever system press
their button, and haul butt back out.

When the road split comes, go right again. Keep going and stay sharp until you
get to the first gate. Unlock it with the code and take the first sentinel
down, which IS REQUIRED. You may not skip it. Go a bit further to the second
gate and unlock it. Now go through the village and get the second sentinel,
keep and eye out for enemies. Keep on going, through the narrow passages, until
your downloaded code comes online again. Use it and the bridge will come forth.
Go across it and through the tunnel and a cutseen will trigger.

Now take the two trucks and the guns down. There is armor on that platform,
and if you needed some before, there is armor on a passage in the tunnel, on
the left side. Now you will take over an plane. First take out the bridge,
there is a truck, aim for that. Keep going, there will be a tower, take that
out. Shoot everything along your path, nothing else to say. When you are in the
bay of ships, make sure you get them all to advance. There will be a few
sentinels, get them as well. Eventually you will see a large SAM, as Alura
called it.

It will take you down and you will go in it. There are cars around this area
to the left and right. Planes will come ahead. Get them for a bond move.
Eventually a sub will come. Pulse cannon it about three times. MISSION

BOND MOVE #1: Come to the gate at the compound slowly, as if you are a member,
and stop to get in. If no one shoots, BOND MOVE.
BOND MOVE #2: There is a secret path. Run into the plant on the bridge. Go
through it.
BOND MOVE #3: Shoot the truck on the bridge.
BOND MOVE #4: Take out the first car with the SAM's pulse cannon
BOND MOVE #5: Shoot the planes that come from the left, ALL THREE.
BOND MOVE #6: There is another set of planes from the right, SHOOT THEM.
BOND MOVE #7: Another set comes from straight above you, shoot them.

007 Tokens:
-By beach, turn around at start to see token.
-Inside first compound near dish
-After final sentinel, in volcano

Drop from the ventilation system into the room and get the guard. To the right
of where you dropped is a door. Keep going forward through the doors with the
biggest numbers you see that lead you forward. There are many guards. Alura
will tell you Kiko is in A12 or another door. Try and keep close. Eventually
you will trigger a cutscene in the security center. Now go to the far corners
of the room and burn the green parts of the power boxes, NOT THE RED. Now go to
the computer, the red one, at the beginning. Activate it and a cutscene will
trigger with shaking. Now go out and face the elite guards. Eventually, as you
wander, you will find Rook, somewhere near A5. Take him down, it is quite hard.
Make sure to take cover, get off head shots and grenades from far. Get his
laser when you are through and go to the door to DELTA SECTOR.

Now you are in delta sector. Now go through each door one by one and keep an
eye out for guards. There are control boxes for the lasers. After about D8C,
you will find a large, gray and green door. Go through there. Now you are at
Phoenix Base from MP. Shoot everyone here and go upstairs to the office looking
control room. You should find a button. Press it and go back down. Go to the
door at the other end of where you started, with the picture above it. Go
through that door and into a new sector.

You now must prevent Kiko from launching into space. She drops the bridge on
you as you walk across. Now go to the control room and grab the armor. Kiko
sends a few guards and a ninja. Take them out. Go back in the room and let the
second shuttle launch. Now there are harder guards and ninja's. SHOOT THEM ALL
and Kiko will go up the elevator.

Bond will follow. Now press the button after the cutscene to the right of the
door. MISSION COMPLETE. Welcome to space, 007.

BOND MOVE #1: In one of the security rooms, the small ones, there is a circuit
board. Take out the green part. Take out all in this room and the other camera
security room.
BOND MOVE #2: Shoot a guard by shooting the barrels, and it works only once.

007 Icons:
-In vent system via first room
-In the first room full of crate, in crawl space
-Through the 2nd door where you can shoot the boxes off to get through
-Under Shuttle
-Under Shuttle
-In last silo on box
-Upstairs, not the office room, the other, longer room

This mission is not that difficult, but the guards are pretty good and a pest
in my opinion. The starting position, the platform you are on, has a map screen
in the right side of the screen. When the dots turn green, go to that missile.
Watch out for guards. The first missile will be the 2nd to the bottom missile.
To deactivate them, keep an eye out for guards and let them raise up until a
hatch opens. Shoot it three times. Do this for all of them, the last will be
three at the same time, act quickly. Now a bunch of guards will attack.
Concentrate on them until a cutscene shows metal crashing into the station.
(Sometimes for me it seems to just be a flash of blue.) Drake will now be out
will the astronauts. Use the laser on drake, he as a rocket launcher. Be sure
to fire on astronauts in spare time. Once you destroy him, GAME: NIGHTFIRE.
COMPLETE, GOOD JOB, 007. As you see, this mission was really short and easy.

NO BOND MOVES. I have found none, and my researchers tell me that as well, as
well as Internet

007 Tokens:
-In middle of big lens
-Near first missile to activate
-Missile on 2nd to bottom right
-Front of platform on right
-Front of platform on left
-Center of laser beam's path (Info from All543)
-On right or beam's path (CONFIRMED)
V. Characters

James Bond - If you don't know who Bond is, I would not suggest playing this
game. Bond is M16's top secret agent and virtually indestructible. All the hard
missions are given to Bond. He never gives up until the mission is done. He
chooses his mission over his friends due to his high loyalty. He also gets all
the ladies due to his boyish charm, as Moneypenny would say.

Moneypenny - Along with M, she helps Bond with all his missions. According to
Bond she is the best looking in M16, and the person he gets along with best.

M - The leader of M16, M is hard-headed and bold. She gives bond all his
missions and has good advice through the mission. She is a bit elderly, yet
knows agent work well.

Q - The genius Q currently makes all of Bond's inventions, gadgets, cars, and
other items. Q likes to disguise his items as something else, like the camera
as a match, a watch as a laser, and a missile as a leg cast.

Zoe Nightshade - Back from the dead, it's Zoe from agent under fire. One of
Bond's many "fellow female agents", Zoe is very good on the offense but not two
good on the defense. She is an American CIA agent, so she knows good camouflage
and can get around people. She will not give away her information no matter

Dominique Paradis - Dominique is a French Intellegence agent. She helps Bond
infiltrate Drake's facility by becoming his girlfriend undercover. She works
well with grenades.

Makiko Hayashi - Kiko is a bodyguard to Mayhew. She is actually playing Bond
the whole time, and is working for Drake. She is good on the offense but
horrible on the defense, and takes many precautions so she cannot get caught.

Alexander Mayhew- With low offense and defense, Mayhew has his loyalties
confused and is a traitor. He makes exchanges to Drake and has a suite building
in Japan. He is also a coward who hides behind Kiko.

Armitage Rook - Excellent in offense compared to most, Rock has not only that
but the best defense in the game. When you battle him in Countdown he will take
a while to kill. He has a bad attitude and lets no one stand in his way.

Raphael Drake- The biggest coward in the game, Drake is also the main bad guy.
He has many recruits and takes over a Space Weapons Platform. He plans to take
over the world with his sick plans for a new Earth.

Alura McCall - A top Australian agent, Alura McCall is a master of many weapons
and has exceptional skills at driving. She is on loan to MI6 to help Bond with
his case.

Ninja A - Battles in Double Cross and first of two in Countdown, this ninja
keeps his distance and uses no guns. He is not very fast either. His sword
packs some punch, but not too much.

Ninja B- A more powerful ninja, the second of two in countdown, this will get
up close and personal and really carve you up. He has high endurance and
health, and is very fast.

Guide written and 2002 by Matthew M. McGowan, a.k.a. "MMM"

VI. Multiplayer
A. Levels and Strategies
1. First, I must say that the Golden Gun, Delta Repeater, and Sentinel AT-420
are the guns of choice for all levels. Helicopters can be used well, as tanks
suck. However, leaving your body soul-less is suicidal and should not be done.

2. SKY RAIL: Very interesting for snipers and rockets. This level is gigantic,
and even has a moving ski lift. With two main houses and snow hills, four on
six is a great mode for this level.

3. FORT KNOX: This is a small level, yet very interesting because of its size.
It has a roof and a central area where most of the action happened.

4. SNOW BLIND: The Exchange in multiplayer, this level has many paths tgo take
and and inside outside thing going on. It is a good sized level as well.

5. PHEONIX BASE: Exceptionally small, this makes for great combat. With a
middle platform and a lava pit, it makes good for free for all of team arena,
because you will really have to work as a team here.

6. ATLANTIS: Not a very interesting level, Atlantis is like a big maze so it is
best for Team Arena so you can group and move as a squad.

7. MISSLE SILO: SMALL but TALL, this level is extremely boring. I would not
recommend playing in this level.

8. SUB PEN: A very good level for Top Agent, you can be inside or outside. It
is very hard to find people in this level unless you know it well.

9. RAVINE: No bots available here, this level is on the back of the Exchange
level. It is the best level for sniping and just going for the kill.

A. Scenarios
1. Arena: A free for all match where it is everyone against everyone else. You
really have to be good at this game to survive alone.

2. Team Arena: In my opinion, the most fun scenario. You can team up with your
friends to face up to six bots, or pair up in teams and face eachother.

3. Capture the Flag: Yawn. This made is the traditional capture the flag game
from Goldeneye, no different. You get the other teams flag and bring it to your

4. Uplink: Also boring, this is like Graffiti in Tony Hawk, trying to claim the
most satellites for your team. I would say it is more of a test of speed.

5. Top Agent: A true test of skill. You are given a certain amount of lives to
make last. Last man standing is the top agent. This also helps your agent
skills, sneaking around to kill but not be killed.

6. Demolition: MI6 must destroy Phoenix's target object. If they do not, three
points go instead to Phoenix. Three minute time limit.

7. Protection: Opposite of Demolition. MI6 protects and Phoenix destroys.

8. Industrial Espionage: You have to find a disk. When a team finds it and
brings it back, they get a new weapon for their team.

9. GoldenEye Strike: You must find part of the Golden. Once you get both
halves, you can unlock good weapons to attack the other team with.

10. Assasination: One person is the assassin and the rest attack him. When
killed, that person who made the shot becomes the assassin.

11. King of the Hill: There is a blue power ring. Stand in it as long as you

12. Team King of the Hill: Teams try and stand in the ring of power. Combined
times highest wins.
VII. Rewards

Paris Prelude: Bronze: Dominique Card
Silver: Jaws in MP
Gold: Racing Missile Upgrade
Platinum: Renard in MP

The Exchange: Bronze: Zoe Card
Silver: Oddjob in MP
Gold: Pistol Upgrade
Platinum: Baron Samedi in MP

Alpine Escape: Bronze: Military Snowmobile
Silver: Assassination Scenario
Gold: Grapple Upgrade
Platinum: Zorin in MP

Enemies Vanquished: Bronze: Vanquish Card
Silver: Scarmonga in MP
Gold: Micro Camera Upgrade
Platinum: May Day in MP

Double Cross: Bronze: Mayhew Servant Girl Card
Silver: Uplink Scenario
Gold: Rifle Upgrade
Platinum: Xenia in MP

Night Shift: Bronze: Kiko Card
Silver: Team King of Hill Scenario
Gold: Pistol Upgrade
Platinum: Christmas Jones in MP

Chain Reaction: Bronze: Rook Card
Silver: Wai Lin in MP
Gold: Dart Gun Upgrade
Platinum: Goldfinger in MP
Phoenix Fire: Bronze: Alura Card
Silver: Demolition Scenario
Gold: Pistol Upgrade
Platinum: Drake Suit in MP

Deep Descent: Bronze: Vanquish Sub Card
Silver: Nik Nak in MP
Gold: Decryptor Upgrade
Platinum: Electra King in MP

Island Infiltration: Bronze: Ultralight Ultimate Laser Card
Silver: Protection Scenario
Gold: Stunner Upgrade
Platinum: Bond Tuxedo in MP

Countdown: Bronze: Drake Card
Silver: Explosive Scenery Mode in MP
Gold: Laser Upgrade
Platinum: Pussy Galore in MP

Equinox: Bronze: Bond Card
Silver: GoldenEye Strike
Gold: Rifle Upgrade
Platinum: Bond Space Suit in MP
VIII. Cheats
Alpine Escape - POWDER
Enemies Vanquished - TRACTION
Double Cross - BONSAI
Nightshift - HIGHRISE
Chain Reaction - MELTDOWN
Phoenix Fire - FLAME
Deep Descent - AQUA
Island Inflitration - PARADISE
Countdown - BLASTOFF
Equinox - VACUUM
All Stages - PASSPORT
Golden PP7 - AU PP7
Grapple - LIFTOFF
Camera - SHUTTER
Rifle Scope - SCOPE
P2K - P2000
Dartgun - SLEEPY
Golden P2K - AU P2K
Decryptor - SESAME
Stunner - ZAP
Laser - PHOTON
Vanquish Missiles - LAUNCH
All Upgrades - Q LAB
Oddjob - BOWLER
Rifle Clip - MAGAZINE
Bond Tuxedo - BLACKTIE
Scaramanga - ASSASSIN
Zorin - BLIMP
Bond Space suit - ZERO G
All Characters - PARTY
Scenario: Assassination - TARGET
Scenario: Uplink - TRANSMIT
Scenario: Team Vanquish Missiles - LAUNCH
All Upgrades - Q LAB
Oddjob - BOWLER
Rifle Clip - MAGAZINE
Bond Tuxedo - BLACKTIE
Scaramanga - ASSASSIN
Jaws - DENTAL King of the Hill - TEAMWORK
Protection - GUARDIAN
Scenario: Goldeneye Strike - ORBIT
Mode: Explosive Scenery - BOOM
All Scenarios - GAMEROOM
Drake Suit - NUMBER 1
Baron Samedi - VOODOO
Xenia Onatopp - JANUS
Goldfinger - MIDAS
Mayday - BADGIRL
Elektra King - SLICK
Christmas Jones - NUCLEAR
Pussy Galore - CIRCUS
Zorin - BLIMP
Bond Space suit - ZERO G
All Characters - PARTY
Scenario: Assassination - TARGET
Scenario: Uplink - TRANSMIT
Scenario: Team King of the Hill - TEAMWORK
Protection - GUARDIAN
Scenario: Goldeneye Strike - ORBIT
Mode: Explosive Scenery - BOOM
All Scenarios - GAMEROOM

Drive a Cobra: Press Start in Enimies Vanquished. Hold L, press right on
control stick twice, then left twice, then up and let go.
IX. Review
Wing2871x's Review: RATING: 4.4/5
This game was actually surprising. I expected it to be short because everyone
said it was, but there is quite a bit to it. It's first player is good and has
great missions, but two many car and rail-shooting missions. It also has little
Multiplayer Options. The graphics are excellent and you get to do thinks you
could never do in AUF, like use Low Gravity in First Player, go in space, and
pose a party guest. The gadgets I found cool and helpful. I also liked the
submarine level, it was like you were flying a car. I would suggest getting
this game for Gamecube if you were to get it because I have found that system
to be the best. You can also set up your own controls, which I thought was very
cool. There are also many secret path you can take in this game, unlike AUF.
X. Tips, Stratigies, and Tricks

Head Shots- You must get head shots up, especially in 00 Agent. This will allow
you to rip through guards easilly and finish the mission with more persistance.
You want to keep your gun high, but not two high.

NO leg shots- DO NOT take leg shots, especially in Multiplayer. This will
hardly hurt you enemy and you will die unless they have no gun.

Up Close and Personal- If someone has a rocket launcher and you do not, you
want to get very close to them. This will hurt them as well as you and If you
are lucky, kill them and not you. It is a last resort, but if he is going to
take you down, take him down with you.

Dodging Sentinels'- This was a nifty little trick I learned while playing
multiplayer with my brother. Now, these bullets cannot turn very quickly, know
that. If someone is firing one at you, do not rin. Let them Fire, and when it
is about five feet away jam backwards. You will, if you do at all, get only
slightly hurt, and the rocket's path could not be altered.

Driving Tanks - Much harder than it looks, these things are actually quite hard
to drive. Only press the anolog stick foward and backward, DO NOT TURN IT. Use
C to turn the Tank. The grenades are pretty good and the tank can't crash, and
it has good bullets.

Platform at Phoenix Base - This Platform not everyone can jump to. Make sure
you run as far as you can and beyond before you jump so you do not fall in a
pool of lava.

Missile Silo - For your entertainment's sake, DON NOT PLAY THIS BORING LEVEL.

Q:How do you take the back route in the exchange?

A: Go up to the main door and turn left and go on the ledge, and follow that.
Going in the truck is really actually pointless.

Q: Should I use my silencer on my PP7?

A: For a large amount of people, yes. This actually improves accuracy.

Q: Can I do all the Bond Moves in the exchange?

A: I don't believe so because the second Bond move you need to be inside the
castle and the third outside, and you can't go back out.

Q: Where does Drake come from in Equinox?

A: He comes from the ground level window, sinks down, then comes up.

Q: Which car is the best?

A: Overall, the Vanquish, but the weapons are better on the truck, but it
drives terribly.

Q: Where do I find Rook???

A: Near the A5 door. Look around, you will tell by his laser.

Q: How do I use the Q-Decryptor to get into Mayhew's office?

A: HOLD THE FIRE button until it comes up. It will take about ten seconds.
XII. Credits
This guide is Copyright 2002 to Matthew McGowan. All credit goes to me for
writing the guide by myself, and a little credit to three anonymous
contributors that helped on the Bond Moves. Thanks also to the publisher of
this guide, whoever it may be submitted to. This FAQ may not be reproduced or
distributed without my permission.

My email is, and I check it daily.

 Posted by "MMM" - ( reads)  (  Discuss about JAMES BOND 007: NIGHTFIRE in our forum )




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