This is the complete, game-spoiling walkthrough of
Dracula 2: The Last Sanctuary. For those of you who
have played Dracula: Resurrection following my last
verbose, long-winded guide to the letter, you'd should
be older than Dracula by now!
Since these 2 games are slightly similar, I'm gonna cut
and paste a few parts of the introduction of the last
walkthrough that still apply to this sequel. Dracula 2
has more enhancements and improvements over Dracula:
Resurrection which I'll mention later.
Please note that you can rotate 360 degrees and look up
"Forward Arrow" - move forward "Upside-down-U arrow" -
to "back off" one screen "2-gear symbol" - means that you
can use an item from your inventory here (whether you have
it or not) "gear+hand symbol"- use/operate object (no need
items from inventory) "magnifying glass symbol" -
Examine/zoom in for closer look
-In Dracula 2, you CAN use one item (from inventory) on
another item (from inventory). i.e. you sometimes have to
combine items in this game. This is different from
Dracula: Resurrection where items were not combined with
You are Jonathan Harker (again). In the introduction movie
(which is kind of a spoiler for those who haven't played
Dracula: Resurrection before), you see the ending of
Dracula: Resurrection and the game follows one week after
that. You stash your wife Mina safely (more or less) back
in London where Dr Seward is trying to work out how to cure
her, blah, blah, somehow you decide that you should seek
out Dracula in Carfax.
NOTE: Btw, to skip any cutscene you can press [spacebar].
Well its relatively harder to get lost in Dracula 2 than
Dracula: Resurrection since the areas you walk around in
are smaller and easier to familiarize with.
One word of caution is that you can die (Game Over) in
this game and some puzzles have time limits as well.
Don't worry, as long as you "figured it out in advance"
(or if I tell you exactly how its done), there should be
plenty of time to clear the threat.
And again, this game still doesn't have a compass so
trying to describe certain areas and giving directions
may be difficult. Well that's not entirely true, there
is a compass in the game but its an inanimate object in
If you get lost trying to follow this walkthrough, it is
very difficult to get you back on track because there is
no compass or other means to get your bearings.
So normally if there is a fork in the road I will
describe the direction of the path you have to face to
go to, and after that I'll describe the screen you'll be
in after you have moved to it. If that screen doesn't
match my description then most likely you have taken the
wrong path, turn back and choose the other one. If neither
path matches my description, then you're probably playing
a different game! Just kidding.
Alright, no compass...and oh yes, the items in your
inventory have no descriptions on them (text/speech) so
there might be some confusion and to which "key" in the
inventory I'm referring to, but if you notice, the easiest
way is to look at your inventory screen (Right-click or
press Tab, or press Backspace, or press Delete). You will
notice that your inventory has 20 item slots and each item
has its own position on the "20 item wheel" of your
inventory. No doubt during later stages of the game other
new items will use the same inventory slots as items before,
but it doesn't matter. When I mention eg. (Item#12) It means
the item which you should have currently in inventory slot
So, numbering your items from the top-most item (North) and
going around clock-wise, you get the following items:
For example, (I won't list out all it'll spoil the fun!)
Item#, Item description (in my own words)
7. Watering Can
19. Dracula's Journal
NOTE: to exit out of the inventory screen you must click
on the "Upside-down-U arrow" on the bottom-left to "back
off" to the game screen. (You can't press Esc)
Now in Dracula 2, you also have a second row of Inventory.
If you look at your inventory screen again, you can see that
there are bullets (on an outer row on the left of your 20
items slots). These are the items that CAN be CIMBINED with
the ones on the 20 items slots. The items on the outer row
CANNOT be used on the "outside world" (only within the
inventory screen). I won't number these items since there
are only 6 slots there. Shouldn't be too confusing. The
bullets are at the first item slot. Oh what the heck, lets
just call the Bullets Item(A) and the bottom slot on the
outer row, Item(F).